Technology is intervention by design: the use of practical and intellectual resources to develop products and systems (technological outcomes) that expand human possibilities by addressing needs and realising opportunities. Adaptation and innovation are at the heart of technological practice. Quality outcomes result from thinking and practices that are informed, critical, and creative.
Technology makes enterprising use of its own particular knowledge and skills, together with those of other disciplines. Graphics and other forms of visual representation offer important tools for exploration and communication.
Technology is never static. It is influenced by and in turn impacts on the cultural, ethical, environmental, political, and economic conditions of the day.
Courses in this Learning Area
Aeronautical Engineer, Aircraft Maintenance Engineer, Architect, Architectural Technician, Automotive Electrician, Automotive Mechanic, Baker, Bicycle Mechanic, Biochemist, Biomedical Engineer, Biomedical Technician (Mechanical and Electronic), Biotechnologist, Boat Builder, Boiler Attendant, Brewer, Butcher, Cabinet Maker, Chemical Engineer, Chemical Production Operator, Chemist, Civil Engineer, Civil Engineering Technician/Draughtsperson, Clothing Designer, Clothing Marker/Cutter, Clothing Pattern Maker, Computer Systems Technician, Crane Operator, Dairy Products Maker, Database/Systems Administrator, Electrical Engineer, Electrical Engineering Technician, Electrician, Electronics Engineer, Electronics Trades Worker, Energy and Chemical Plant Operator, Engineering Machinist, Environmental Engineer, Fabrication Engineer, Food and Beverage Factory Worker, Food Technologist, Fork-Lift Operator, Furniture Finisher, Game Developer, Glass Processor, Graphic Pre-Press Worker, Importer/Exporter, Industrial Design,